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This is a contextual question and is specially based on the architecture of the component or the product you are using. However, assuming the general structure, I would classify as follows.
- hprem991 May 12, 2014Class Pool having members as
1> Number_of_resources.
2> Thread_count / memory_constraints.
3> semaphore_variable // to lock & unlock No_of_resources .
etc.
Now for that interface would be like.
1> getSystemthread() // which will give a new thread if possible.
2> releaseThread(threadID ).
This question goes on with the discussion panel as the question have a vast scope. like Singleton design Pattern should control the thread access and mechanism to overcome deadlock using semaphore has to be designed with.