NVIDIA Interview Report
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AnswersWhat the different shaders(vetex, geomtery, pixel) describe their roles and the order in which they are executed in graphics pipeline
- vik February 25, 2013 in United States| Report Duplicate | Flag | PURGE
NVIDIA Software Engineer Intern Graphics - 0of 0 votes
AnswersWhy we use 4X4 matrix for representing and calculations in transformation of 3D points when that can be done only with 3X3 matrix.
- vik February 25, 2013 in United States
(the concept of homogenization of matrices and how they help including translation operation)| Report Duplicate | Flag | PURGE
NVIDIA Software Engineer Intern Graphics - 0of 0 votes
AnswersWhat is mip-maps and why are they used
- vik February 25, 2013 in United States| Report Duplicate | Flag | PURGE
NVIDIA Software Engineer Intern
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